• Projekt Valour

    Projekt Valour

    This is what I consider to be my most vast illustration. I spent over a month developing a unique concept, researching, prototyping designs, getting feedback and polishing. You can check out the entire process if you’d like.

    A global robotics CG competition prompted me to pour as much effort as I could into it. This carried me to second place in the competition and a feature on Polycount, Blenderatists, and a CG news website.

    Main Image Head Shot

  • Brukel


    These are screenshots of an upcoming 1940s-era game I worked as a Lead 3D Artist. I constructed the pipeline for character art, level meshes, and smaller props in Unreal Engine 4, but also oversaw quality assurance checks. These are some assets that I created on my own. In addition I helped other artists with their assets, touched up art and shared some techniques with colleagues.

    Character Art



  • Ninja 250R

    Ninja 250R

    The Kawasaki Ninja 250R was and still is a motorcycle I’d love to take for a spin. I was so fascinated by it that I took a couple months to study its forms and components in excruciating detail and transfer that into an intricately rendered 3D model with accurate materials.

    Front of Ninja Back of Ninja

  • Humane Interface

    Humane Interface

    Something inspired by a childhood dream of mine and this amazing concept by Gui Guimaraes. I had some time on my hands to create something a little over the top for a 3D class final.

    It’s basically a personification of the Play Station 4 operating system.

    Humane Interface Clay Render

  • Furrow


    These images were part of a presentation my team gave during E3 2016. The month-long project was the result of a 48 hour Social Connection gamejam hosted by the ESA and AARP. We made it all the way to the finals and presented at the Ritz-Carlton in LA. The concept is mostly about exploration and co-operative puzzle solving, but also focuses on passive world-creation by players.

    Cover concept

    Character Sheet

    Monument Model

  • Sycamore Fig

    Sycamore Fig

    A small game environment art project inspired by some of the sharp concept designs behind the movie The Prince of Egypt. The main focal point is a Sycamore Fig which is indigenous to the region and quite twisted in its trunk and limbs. Both screenshots rendered in Unreal Engine 4. Texturing done with Substance Painter.

    Main Shot Model Lineup

  • Desert Eagle & Knife

    Desert Eagle & Knife

    Probably one of the more complex game models I've created, this Desert Eagle was modeled down the the bolt, magazine and bullet. It was meant for use in an unreleased survival first person shooter. I also modeled a pair of hands and a knife with matching rigs for animation. I've included an animated gif to illustrate a proposed set of actions in-engine. I also created a series of videos covering the workflow for these models.

    Beauty Shot Wires Knife Model

  • Marie Danforth Page

    Marie Danforth Page

    This is a study of one of my favorite paintings: Marie Danforth Page by Frank Duveneck. Made as part of an ongoing home decoration project.

    Marie Danforth Page Study

  • Orcon


    Orcon was one of my semester-long independent game development projects. The player is a pigeon-pilot based loosely on the actual research of BF Skinner during WWII, who successfully trained pigeons to pilot ordinance with a 100% hit rate. The graphics are stylized to reflect the modernist aircraft design sentiment of the 60’s (for example MiG-21 Russian fighter jets). The gameplay is very fast paced and difficult, dodging oncoming fire enroute to a high value air-borne target. Download it on gamejolt. Banner Image Gameplay screenshot Bomber Model

  • Book Cover Illustration

    Book Cover Illustration

    A pair of illustrations done for Cambridge University Press commissioned by Douglas E. Stevens PhD. They portray the book’s contents and themes in the form of Adam Smith on the top fold and a modernized steam engine on the bottom.

    Book Cover

  • Samus Aran

    Samus Aran

    Another one of my best models. This work is a tribute to one of my favorite series, Metroid which features the bounty hunter Samus Aran. Most of my effort so far has been dedicated to creating her character, the under-suit and a companion alien Metroid model. I plan on adding to this project a complete suit, rigging and some studio-style renderings.

    Main Image Metroid Suit Concept