ART 3D

  • Projekt Valour

    Projekt Valour

    This is what I consider to be my most vast illustration. I spent over a month developing a unique concept, researching, prototyping designs, getting feedback and polishing. You can check out the entire process if you’d like.

    A global robotics CG competition prompted me to pour as much effort as I could into it. This carried me to second place in the competition and a feature on Polycount, Blenderatists, and a CG news website.

    Main Image Head Shot

  • Humane Interface

    Humane Interface

    Something inspired by a childhood dream of mine and this amazing concept by Gui Guimaraes. I had some time on my hands to create something a little over the top for a 3D class final.

    It’s basically a personification of the Play Station 4 operating system.

    Humane Interface Clay Render

  • Ninja 250R

    Ninja 250R

    The Kawasaki Ninja 250R was and still is a motorcycle I’d love to take for a spin. I was so fascinated by it that I took a couple months to study its forms and components in excruciating detail and transfer that into an intricately rendered 3D model with accurate materials.

    Front of Ninja Back of Ninja

  • Astropunk

    Astropunk

    A concept model I worked on earlier in my career. The entire object was made in ZBrush, long before all of the new hard surface tools were integrated. Had a little help learning from the amazing character artist Mike Jensen.

    Different Model Shots

  • Samus Aran

    Samus Aran

    Another one of my best models. This work is a tribute to one of my favorite series, Metroid which features the bounty hunter Samus Aran. Most of my effort so far has been dedicated to creating her character, the under-suit and a companion alien Metroid model. I plan on adding to this project a complete suit, rigging and some studio-style renderings.

    Main Image Main Image

GRAPHIC/WEB

  • Ruttle Design Group

    Ruttle Design Group

    I created this website from the ground up by myself for the most part. I had to work under tight deadlines and communicate with the client constantly about tweaks and improvements. Keep in mind that their current website has some changes that are not my own.

    RDG Homepage

    RDG Homepage

  • 3D Workflow Chart

    3D Workflow Chart

    This was a simple illustrator exercise that I went a little overboard with. It’s a simple layout of my particular process when creating 3D illustrations.

    3D Illustration Workflow

  • Miami U Esports Club

    Miami U Esports Club

    As part of my responsibilities on the Executive Board of the Miami University Esports Club I was tasked with created marketing materials and posters for the events. These events were some of the most popular on campus of any club, attracting over 150 attendees regularly. (All rights to illustrations, characters and logos on the second image belong to Riot or Blizzard not myself)

    5 Printed Posters

    Single Event Banner

  • UWP

    UWP

    Did some work revamping this website with the rest of my web development team. It was satisfying to implement new features into a site that was already very nicely made.

    UWP website screenshot

  • Four0

    Four0

    Made as part of a Startup Weekend hosted by Miami University. It’s basic premise was a College class seat auction house for high-demand classes. Students dropping or with early registration could sell to those who are willing to pay to secure a spot. Made a phone app mockup for the project.

    Four0 Mockups

GAMES

  • GRAViTY

    GRAViTY

    This game was made over the course of a semester with the help of some friends. I handled all of the programming, level construction and animation. I had some help with aesthetic, sound and level design.

    It went on to win our team Best Digital Game at AGF 2015. It has also been featured on the AIMS homepage and Miami University’s official blog. It features a simple click-based mechanic that is made increasingly complex through new obstacles and challenges.

    Windows or Mac

    GRAViTY start screen

    GRAViTY game play

  • Furrow

    Furrow

    These images were part of a presentation my team gave during E3 2016. The month-long project was the result of a 48 hour Social Connection gamejam hosted by the ESA and AARP. We made it all the way to the finals and presented at the Ritz-Carlton in LA. The concept is mostly about exploration and co-operative puzzle solving, but also focuses on passive world-creation by players.

    Cover concept

    Character Sheet

    Monument Model

  • Brukel

    Brukel

    These are screenshots of an upcoming 1940s-era game I worked as a Lead 3D Artist. I constructed the pipeline for character art, level meshes, and smaller props in Unreal Engine 4, but also oversaw quality assurance checks. These are some assets that I created on my own. In addition I helped other artists with their assets, touched up art and shared some techniques with colleagues.

    Character Art

    Barrel

    Radio

  • Orcon

    Orcon

    Orcon was one of my semester-long independent game development projects. The player is a pigeon-pilot based loosely on the actual research of BF Skinner during WWII, who successfully trained pigeons to pilot ordinance with a 100% hit rate. The graphics are stylized to reflect the modernist aircraft design sentiment of the 60’s (for example MiG-21 Russian fighter jets). The gameplay is very fast paced and difficult, dodging oncoming fire enroute to a high value air-borne target. Download it on gamejolt. Banner Image Gameplay screenshot Bomber Model

  • SEUDOSIM

    SEUDOSIM

    A solo game project I created for a development class. It's a commentary on skinner box single-touch games and how their stale mechanics can fit into any shell. Also about how variety of gameplay can liven the formula.

    GameJolt Page

    Seudosim screenshot

    Seudosim screenshot

ART 2D

  • Book Cover Illustration

    Book Cover Illustration

    A pair of illustrations done for Oxford Press commissioned by Douglas E. Stevens PhD. They portray the book’s contents and themes in the form of Adam Smith on the top fold and a modernized steam engine on the bottom.

    Book Cover

  • Ocelot

    Ocelot

    A study of an ocelot, inspired by Dali who kept one of these as a pet.

    Ocelot

  • Marie Danforth Page

    Marie Danforth Page

    This is a study of one of my favorite paintings: Marie Danforth Page by Frank Duveneck. Made as part of an ongoing home decoration project.

    Marie Danforth Page Study

  • The Eyes of Owls

    The Eyes of Owls

    A study of an owl mostly to learn how to paint feathers effectively.

    The Eyes of Owls

  • Varia Suit 7

    Varia Suit 7

    A piece of concept art created for Metroid’s 30th anniversary. Will also be used as reference for a fully modeled 3D version of the suit later on.

    Varia Suit v7 Varia suit process