This is what I consider to be my most vast illustration. I spent over a month developing a unique concept, researching, prototyping designs, getting feedback and polishing. You can check out the entire process if you’d like.
A global robotics CG competition prompted me to pour as much effort as I could into it. This carried me to second place in the competition and a feature on Polycount, Blenderatists, and a CG news website.